AI Insights · Timothy · January 2023
Top 5 Slime Games Performance in New Zealand Q4 2022
In Q4 2022, the top 5 slime games in New Zealand showed varied performance trends in weekly downloads, revenue, and active users, with some apps experiencing growth while others faced declines.
In Q4 2022, the top 5 slime games on unified platforms in New Zealand demonstrated diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at each app's metrics during this period.
World of Slime Simulator Games from Solid Apps INC saw fluctuating weekly revenue, peaking at $56 in early December and ending the quarter at $13. Weekly downloads varied, reaching a high of 60K in mid-December. Active users increased steadily in the latter part of the quarter, peaking at 72K.
Super Slime Simulator by Dramaton LTD experienced a mixed performance. Weekly revenue fluctuated, with a peak of $25 in mid-November. Downloads saw a general decline from 1K in early October to 710 by the end of December. Active users also declined from 3.6K to 2.2K throughout the quarter.
My Talking Slimy: Super Cat 3D from Pixeland LLC showed a gradual increase in weekly downloads, peaking at 544K in mid-December. Revenue was modest, peaking at $16 in mid-October. Active users grew significantly, reaching 476K by mid-December before dropping to 262K at the end of the year.
Fluid Simulation by Pavel Dobryakov had stable weekly downloads, with a peak of 80K in early December. Revenue saw moderate fluctuations, with a high of $20 in late October. Active users remained relatively steady, peaking at 243K in mid-December.
Goo: Slime simulator, ASMR from Exomind LTD showed consistent active user numbers, peaking at 1.5K in mid-October. Revenue was modest, with a maximum of $10 in mid-November. However, there were no recorded downloads during this period.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower’s platform.